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Gabriel Coates avatar

Gabriel Coates

@gabrielcoates
Posted: Mar 5, 2026, 7:56 PM

178 chars

I have migrated towards using ImGui. Took less than 15 minutes on my break to get done. Very quick and easy with the Raylib backend provided by "raylib-extras/rlImGui" on GitHub.

Gabriel Coates avatar

Gabriel Coates

@gabrielcoates
Posted: Mar 5, 2026, 6:39 PM

623 chars

I've been heavily procrastinating developing this UI framework because in all honesty, it doesn't seem fun. I will undoubtedly need proper UI in my game engine at some point but trying to get this to work at the quality that I expect is just a lot of wasted time. No other progress has been made on the game and each time I load up the codebase, I want to instantly close it. For ...

Gabriel Coates avatar

Gabriel Coates

@gabrielcoates
Posted: Mar 3, 2026, 12:32 AM

677 chars

I decided that I should probably work on the UI for my engine since its hard to see data in real time without it. Also, implementing multiplayer will probably heavily rely on UI. I could just have the user use the console window that opens up but I think that is a little hacky. Could work temporarily because I am not looking forward to input fields and advanced event management...

Gabriel Coates avatar

Gabriel Coates

@gabrielcoates
Posted: Mar 2, 2026, 5:35 AM

306 chars

Now that I have JSON reading and writing in place, I think its time to work on some of the major "refactorings" that are needed. Here are some of the things I want to work on next:

  • UI system
  • Define entities in JSON
  • Define scene data in JSON
  • Proper user game directory + user settings file
  • Basic multiplayer
Gabriel Coates avatar

Gabriel Coates

@gabrielcoates
Posted: Mar 2, 2026, 5:25 AM

1907 chars

Finally finished the recording playback system. It was quick but fun. Here is kind of a rundown on how it works. Assuming we start with no existing recordings, the system adds a "RecordPositionComponent" to any entity with a "PlayerTagComponent". The "RecordPositionComponent" only has an unordered map where the key is the tick that is recorded and the value is the "PositionComp...